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Borlag Crendraven
Future Corps Sleeper Social Club
251
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Posted - 2013.01.29 19:08:00 -
[1] - Quote
As this seemed to have been buried in the other thread...
More unpredictability for wormholes is how you increase conflict, for example by adding a completely random second static to each wormhole (by this I mean the connection can change between high sec, low sec, null sec and all classes of wormholes and once it collapses, it would be randomized again) and by removing the requirement to scan down your new static before it's visible on the other side. This removes the methods used currently for safe farming, and as such automatically encourages more fights without changing the actual balance of the game one bit (ie. the holes would still be mass restricted just like they are now).
By increasing the amount of connections, you increase the chances of encounters with actual players, thus naturally increasing PvP without changing game balance or introducing any new mechanics. By making those connections more unpredictable you remove the other problem that just about all active wormhole corporations have, which is running into the same groups all the time. While accomplishing both of those, this would also bring some more danger into site running by making it more difficult to create safe conditions for doing so. Obviously you could still reduce the mass to critical and bubble up every time you start your daily farming, but I really don't see any real drawbacks in making these proposed changes.
And no, I don't consider the troubles of farmers to be a drawback in the least. Nor do I consider it a drawback that this would make C4 holes less secluded. |

Borlag Crendraven
Future Corps Sleeper Social Club
251
|
Posted - 2013.01.29 19:18:00 -
[2] - Quote
Rek Seven wrote:I don't know about random statics but giving some existing wormholes duel statics would give people a reason to fight over systems.
I think of it the other way, instead of having useless systems that give you absolutely no reason to be there, this might actually bring some more life into those. Creating another variable that improves certain systems, definitely brings more conflict to that specific system, but overall the change is rather small and would only result in the major WH powers to fight over the possibly very limited systems with the most desirable static combinations, while the other wormholes still wouldn't see more action, possibly even less.
Do you have anything specific in mind that makes you reluctant to be against the random statics? |

Borlag Crendraven
Future Corps Sleeper Social Club
251
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Posted - 2013.01.29 19:26:00 -
[3] - Quote
Klarion Sythis wrote:Not that I dislike the idea, but removing the "warp to" requirement wouldn't stop safe farming. They'd just crit their holes.
There are several examples of people who have overcome issues like this by jumping pods into the critical hole, followed up by a carrier full of small but effective ships such as t3's. That said, would it be inherently worse that instead of collapsing their connections, they'd change to critting them instead? Afterall, with the change we are looking for improvements, if none can be thought with the change, then the change is bad. I gave an example of a scenario that would be made possible with this, so naturally it would allow something that the current ways do not. |

Borlag Crendraven
Future Corps Sleeper Social Club
251
|
Posted - 2013.01.29 19:40:00 -
[4] - Quote
Liang Nuren wrote:The problem I always had with WH PVP was the fact it's virtually impossible to get a fight out of people that aren't online. WH inhabitants seem to never, ever, ever be online. I think this is an artifact of the timezone I fly in and the fact that all the content in a WH tends to be done before the later TZ people log in.
So, what I'd like to see is content that spreads itself out over the day. This would mean it's worthwhile for a EU TZ corp in a low class WH to have some AUS TZ people online. :)
-Liang
Ed: Yes, you can knock over a POS to force a if that's your thing. But that seems awfully heavy handed.
That's pretty much an impossible thing for CCP to fix though. Some timezones will always be more quiet than others. Personally I play from 6AM EVE time to midnight, sometimes beyond. with those early hours being my prime simply because that's when I have my kids in school/daycare and have all the time in the world to play. Meaning I definitely get how the AU/EU time zone can be quiet, I suffer from it too. All we can do pretty much is hope that more people from our timezone move on to W-space. |

Borlag Crendraven
Future Corps Sleeper Social Club
252
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Posted - 2013.01.29 21:34:00 -
[5] - Quote
Tisisan wrote:For better or worse, it would kill 'hardcoreness' of c5s and c6s, with regard to logistics. Need pos fuel? Roll static 2 till you get a hs. Invade someone? Roll static 2 all night bringing 3 caps at a time in all the lows and nulls you run across.
That's an aspect I didn't consider, but personally I don't see any real problems in logistics. Any WH corp worth a damn creates their connections for logistics whenever they need it already.
edit in response to Qvar: that would work as well, perhaps even better than my original idea. Afterall, the idea of that random static wouldn't be to make logistics easier, but to increase chances of encountering other players. |

Borlag Crendraven
Future Corps Sleeper Social Club
252
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Posted - 2013.01.29 21:39:00 -
[6] - Quote
Svodola Darkfury wrote:Instead of leaving the hole untouched, we'd crit it and leave a scout on it. Still untouchable; wouldn't fix the problem.
Svo.
Obviously there's always going to be ways to make it safer, no ones denying that. There's various methods for hole control, there's probe pickets, there's sound pickets at holes etc etc. Still, as long as there is a connection, there is always some amount of danger, especially if you play with capitals that are in siege or triage. Your scout wont help that one bit unless the cycle is already ended. |

Borlag Crendraven
Future Corps Sleeper Social Club
252
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Posted - 2013.01.29 22:09:00 -
[7] - Quote
Liang Nuren wrote:Borlag Crendraven wrote: That's pretty much an impossible thing for CCP to fix though. Some timezones will always be more quiet than others. Personally I play from 6AM EVE time to midnight, sometimes beyond. with those early hours being my prime simply because that's when I have my kids in school/daycare and have all the time in the world to play. Meaning I definitely get how the AU/EU time zone can be quiet, I suffer from it too. All we can do pretty much is hope that more people from our timezone move on to W-space.
I don't object to the fact that there's fewer people in my timezone. I'm objecting to the fact that by the time we log on there's literally no content at all in WH space. That's a design problem, not a player problem. -Liang Ed: That is to say, people will never move to WH space as long as all the content is completed for the day by the time they log in. I'm asking for the content to be delivered a bit more slowly and throughout the day.
So by content you mean siterunning. Why don't you simply roll your static connection and run the sites there? Either way, that's not really what this suggestion is about... |

Borlag Crendraven
Future Corps Sleeper Social Club
252
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Posted - 2013.01.29 22:38:00 -
[8] - Quote
Liang Nuren wrote:Borlag Crendraven wrote: So by content you mean siterunning. Why don't you simply roll your static connection and run the sites there? Either way, that's not really what this suggestion is about...
Rek Seven wrote:i don't know wtf you're talking about lil' kid  Are you saying that someone is coming into your wormhole everyday and running your sites before you get online? Will you two clowns ******* pay attention here? My point is that content has frequently been burned through by folks in earlier TZs, and this provides a very substantial barrier to people from later TZs getting into WH space. No people = no conflict. Or are we not trying to discuss ways to get more conflict in WH space?  -Liang
Instead of having hissyfits like a little kid, you might want to clarify what that content is that you keep running out of. All I could think of is sites as those are quite simply the only thing you can run out of and even that is fixed by rolling your static and doing it somewhere else. If you wish to continue like a kid or someone with PMS, please don't bother responding. |

Borlag Crendraven
Future Corps Sleeper Social Club
254
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Posted - 2013.01.30 05:30:00 -
[9] - Quote
You simply go out there and hunt. If that still doesn't give you enough things to do, maybe you should look into doing something else if w-space doesn't give you what you want. Seriously. |

Borlag Crendraven
Future Corps Sleeper Social Club
254
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Posted - 2013.01.30 07:32:00 -
[10] - Quote
http://stats.whkills.info/
Somehow I don't think you're cut for the wormhole life Liang. Our whole corp is regularily amongst the top killers in wormhole space. That said, do you still plan on trolling this thread for long? Because your complaints about not enough Ozzies playing has absolutely nothing to do with the game itself. |

Borlag Crendraven
Future Corps Sleeper Social Club
254
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Posted - 2013.01.30 09:27:00 -
[11] - Quote
No sticks up in anyone's arse here but yours it seems. You appear to be the one complaining the most about an area of the game you don't even live in anymore. Do us all a favor and just stop your trolling. The rest of us understand the realities of wormhole life and don't even bother with comments like your "noobs getting just 10 kills a day". It's not about the quantity, it's about the quality. I'm betting that we get more quality PvP here than literally anyone in null or low sec. Even on the off chance that we don't (I admit it's possible), at least we don't have to deal with idiotic station games.
Your blog is aptly named, failing in so many ways... |

Borlag Crendraven
Future Corps Sleeper Social Club
254
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Posted - 2013.01.30 11:20:00 -
[12] - Quote
So'Cari wrote:TL;DR (1) Liang may have a point. It wasn't what I first thought, could have been phrased better and is actually interesting. (2) OP focuses on making W-Space unfriendly to farmers. Perhaps another option is making is more friendly to roaming. But how to do this without breaking W-Space?
That's where you are wrong. I'm not focusing on making w-space unfriendly to farmers, simply wish to increase risk for everyone, regardless of what it is that you do. Like I stated in several examples, farmers would still able to use almost all of the same tools they have right now to make it safe to farm. Also, outside of some very few and selected groups of people, when people are farming they are rarely looking for good fights. All you get from those people is ganks. While ganks can be nice and all, I personally concentrate much more on increasing the chances of having those good fights.
Quote:Ultimately I'm pretty sceptical that you could 'fix' these features of W-Space without ruining a great deal of what makes it different and exciting. (Why shouldn't there be a kind of space for the cloaky gankers?) So my only point is that I'm not convinced of the underlying assumption that a lack of 'conflict' comes from a low probability of encounters. Sorry I don't have something more constructive, but maybe someone else does.
The way I see it is that these changes would make it different and exciting. It would also help those people who run in more quiet time zones as like everyone has stated here, there aren't many people running in those hours. Increasing the odds of bumping into the ones, can not be anything but good.
As for Liang's comments... Wormholes collapsing and new ones spawning isn't a new mechanic, neither is dual statics nor the randomization of wormholes (see roaming holes as an example) Like I stated above, increasing the odds of running into the few groups that do play in those quiet hours actually helps accomplish what you're ranting about. |

Borlag Crendraven
Future Corps Sleeper Social Club
254
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Posted - 2013.01.30 12:15:00 -
[13] - Quote
I really don't see how it'd be that big of a change to the current methods used to make safe farming conditions:
- Crash your static - Update every signature in system, do not warp to the newly discovered static - Assign probe picket, drop alts to audio picket connections IF you left any open. - Create bookmarks for every site you intend to run (not absolutely neccessary if you don't need good warpin points for capitals) - Start farming
This would become: - Crit your statics, anchor bubbles on top of them - Update every signature in system - Assign probe picket, drop alts to audio picket connections - Create bookmarks... - Start farming
Crashing part would increase the required effort perhaps by 2-3 minutes, a complete non-issue. Anchoring bubbles is 1-2 minutes more (you don't have to sit there idle when they are already anchoring).
If that ~5 minutes of extra work is more effort that they are willing to put into it, don't you think there is something else that is wrong in that scenario? |

Borlag Crendraven
Future Corps Sleeper Social Club
254
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Posted - 2013.01.30 13:03:00 -
[14] - Quote
So'Cari wrote:Borlag Crendraven wrote:I really don't see how it'd be that big of a change to the current methods used to make safe farming conditions:
Crashing part would increase the required effort perhaps by 2-3 minutes, a complete non-issue. Anchoring bubbles is 1-2 minutes more (you don't have to sit there idle when they are already anchoring).
If they're 5 guys online in a C2 -> C4 with no Orca pilots then putting 2 holes crit with BS or smaller takes more than 3 minutes. How much extra work is really beside the point though. Any amount of additional work for anyone doing anything is stupid if it doesn't also have the effect of increasing the thing you want.
Not everything that players want, are actually good for the game. Just look at how many people were exploiting the incursions or faction warfare before the changes, players wanted the easy isk, was that good for the game overall? Throughout this forum you will see plenty of complaints about wormholes stagnating, about abandoned sticks loitering around, about there not being enough conflict, good fights or any other kinds of engagements between different parties. Wouldn't it be worth changing that, even at the expense of a minimal amount of extra work required to make something that is already very easy to begin with?
Note that I'm not forcing the idea in the OP for anyone, just arguing against differing opinions. Like Qvar's suggestion earlier displays, I'm more than willing to change my own stand too if a compelling enough argument opens up, which is why I would now leave all known space wormholes out of the equasion for that random static. |

Borlag Crendraven
Future Corps Sleeper Social Club
254
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Posted - 2013.01.30 13:35:00 -
[15] - Quote
I don't really see it as roaming as such, it's a wrong word to describe what we do for sure. There's not much actual roaming going on when you rage roll holes in hopes of finding something interesting. It's still the closest thing we have to roaming as sooner or later the chain will end in a k-space exit anyway and there's only so much scanning you can do before it becomes pointless due to the long routes that exponentially increase the changes of you not making it back home if you do end up finding something of interest. That said, given the right circumstances, I have no issues throwing myself into my doom if the outcome is a great fight, win or lose, doesn't matter. |

Borlag Crendraven
Future Corps Sleeper Social Club
254
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Posted - 2013.01.30 18:03:00 -
[16] - Quote
Daenor Falknor wrote:More connections will make W-space FEEL smaller, just like roads/railroads/airplanes make RL feel smaller.
Fixing POS issues will allow those tiny corporations to grow. When that 10-man corp that was afraid of your 75-man corp grows to 40, they might very well be willing to engage (not knowing for sure if you have 20 or 60 online to fight their 30 online).
Agreed on both counts, removing the amount of wormhole systems will pose so many new kinds of problems by the sheer virtue of people who'd get evicted by CCP themselves. This is partially why I approached the problem from the other direction entirely and started thinking of other ways to increase those odds of encounters. I also wanted to come up with a method that doesn't change the balance of the game at all, not even by making some system worth more than the other. In short, I was looking for a way to increase risk for everyone and not favor neither the small guys nor the big guys out there. |

Borlag Crendraven
Future Corps Sleeper Social Club
254
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Posted - 2013.01.30 19:27:00 -
[17] - Quote
Liang Nuren wrote:Borlag Crendraven wrote:I also wanted to come up with a method that doesn't change the balance of the game at all, not even by making some system worth more than the other. I'm curious how you continue to make the claim that it doesn't change the balance of the game at all. That's patently false - it does change the balance of the game. It potentially increases interaction (provided everyone is in the same timezone) and makes it far easier for the C5/C6 guys to roll a 20-30 man T3 fleet into someone's C2 home. I just don't see that being a good thing. You guys see the same people over and over because they're the only people that can realistically fight you regularly. -Liang
Not even close to the truth. Just like everyone, no matter how big or small, we have our quiet hours all the same. Increased chances of smaller engagements as well as bigger engagements will only help this for everyone, not the opposite. If during those quiet hours we find some group of 10 or less guys roaming about, farming or whatever really, we don't magically get the people from the more active timezones on for a large fleet. We go with what we have.
Like said numerous times before, please just stop commenting on this issue as with each of your replies, you continue burying yourself even deeper by not even beginning to understand w-space or w-space issues. Your crusade to increase AU/NZ activity is much better done elsewhere and in a completely different format. Bitching about it is never the answer. |

Borlag Crendraven
Future Corps Sleeper Social Club
254
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Posted - 2013.01.30 20:12:00 -
[18] - Quote
Liang Nuren wrote:I specifically discounted timezones in that post, and still you QQ about it. Stop, and read the damn post.
-Liang
Perhaps that's because literally your every post reads like "look at me, I'm more experienced than all of you combined. I crusade for the little people and the people who don't even bother to log on", all without knowing facts.
Svodola, I do read this thread and continue commenting on it, which is evident if you simply read the thread instead of just skimming it. I don't see what you are describing as a problem with wormholes as such, but as a larger problem with the game itself. People are too scared to lose anything and forget what it's all about, having fun. To me that means fighting, whether winning or losing, it doesn't really even matter as like you said, even big losses can be recovered from very easily.
For a problem like that, there's very little that can be done by CCP in the game mechanics or elsewhere. |

Borlag Crendraven
Future Corps Sleeper Social Club
254
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Posted - 2013.01.30 21:04:00 -
[19] - Quote
That's because your basic idea is flawed. I don't blame people for not bashing their heads against the wall against superior fleets, not everyone plays like I do nor should they. As for FC's reputation, one needs only to look our killboards to see that we often go against those superior numbers, for example throwing a single capital supported by subcapitals against a fleet of similar size that boasts 2-4 times the amount of capitals we do. Sure we have the ganks here and there but that's not what we're about at all nor is it what this thread is about. I didn't make the thread to get us more fights with new people, I know that realistically speaking the lower class holes don't have that many who fly with big fleets. The reason I made this thread is to make more encounters a reality for everyone, and that's a good thing. |

Borlag Crendraven
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255
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Posted - 2013.01.30 21:58:00 -
[20] - Quote
Liang Nuren wrote:Once you start talking about throwing T3 blobs and capitals around, you've left the realm of anything that's reasonably experienced in low class wormholes. The interactions between C1-C3 and C5-C6 are just flat different. It's almost like they're not even the same kind of space - and in a very real sense that's true.
Again, I'm all for increasing good interaction but I'd be hard pressed to say a C2 connected to a C6 is a good interaction for anyone but the marauding C6 gank party. What would you say to splitting your idea into two classes of WHs: C1-C3 roving statics and C4-C6 roving statics?
-Liang
Ed: Also, a C2 with statics pointing at low sec / null sec / C2 would probably be my favorite WH ever.
Finally at least one comment where you don't resort to name calling and start making at least some sensible alternative suggestions. Splitting it so that low class and higher class holes get different traffic from the randomized static does make sense, although at the same time the way you propose it would throw the c4 people straight into the wolves and pretty much exclude them from the possible good this could bring.
Doctorkaba; No I did not, I said that's something I do, not that I'd want everyone to do it. Additionally, that doesn't always result in being welped by the said fleet that's superior on paper, as has been demonstrated time and time again. |

Borlag Crendraven
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257
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Posted - 2013.01.30 22:02:00 -
[21] - Quote
Liang Nuren wrote:I just want to be clear: you mention in the OP that we wouldn't have to scan these down. Are you referring to that in the sense that I don't scan down incoming statics (good) or that it's a WH that appears on the overview like a gate (bad)?
-Liang
No, that refers solely to the practice of collapsing the static and intentionally not warping to it, so that it's not accessible from the other side. Wormholes only appear on the other side once this is done, thus this method is making it extremely easy to basically shut down your entire system for the duration of your farming operations. Only thing you'd need to keep attention to, is new incoming dynamics. |

Borlag Crendraven
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257
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Posted - 2013.01.30 22:09:00 -
[22] - Quote
C4's definitely need to be fixed so that the only reason to live in one, isn't about being as far as everyone as humanly possible. They are simply too remote and have very little incentive otherwise as well compared to a life in C3's, and as such way too many people skip them entirely when they're thinking about moving up in the wormhole class they live in. |

Borlag Crendraven
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257
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Posted - 2013.02.01 00:19:00 -
[23] - Quote
Strom Crendraven wrote: Don't be stupid, please. Everybody who lives in a WH does some kind of WH "farming" even your corp. If it gets to the point where people cant make any ISK in WH's they will move out, decreasing WH population and having the exact opposite effect that you claim to desire. If people have too many incoming connections or cannot secure their WH for their chosen ISK making time (especially the small WH corps) they will stop mining, stop running sites, run out of money to build ships, get bored, and eventually move out. And lets get one thing straight for everybody, killing mining ships, scanners, PvE fit ships, and transports isn't PvP, its ganking. Yea I do it like everybody else but lets call it what it is and it is certainly not a challenge. So, your proposals would 1. Increase ganks (hats off to your mad PvP skills) 2. Decrease WH population most likely. What will be your fix when you have to whine about even less people to gank or fight than you have now?
Reading comprehension, sometimes it might be good to have some.
Nothing that is proposed in this thread by anyone would prevent farming one bit, all it would do is make it harder to shutdown your entire system via the collapsing of your statics. If you can't work around a simple issue like that, perhaps you really need to reconsider the life in wormholes yourself. The way I see things is that in wormholes it shouldn't ever be possible to make it secure for yourself. As it is right now, it is ridiculously easy. |

Borlag Crendraven
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257
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Posted - 2013.02.01 17:46:00 -
[24] - Quote
Strom Crendraven wrote:
Please do enlighten us uninformed on your definintion of relatively rare. Does that mean one a week, one a day, one an hour, or in the case of some WH's like mine no less than two a day. Of course ive no doubt that you have done extensive studies of this across all WH's in the game, otherwise you would just be another talking head who applies what happens into their WH to all WH's.
Of course the rest of us cannot even begin to fathom the incredible stress that comes with those two occasions a day that you might have more than 0 risk to go about your business...
This is exactly what I mean in the OP, wormholes can be made way too safe way too easily. Next you'll probably be complaining about them afk cloakies, right? |

Borlag Crendraven
Future Corps Sleeper Social Club
257
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Posted - 2013.02.02 12:11:00 -
[25] - Quote
DrBmN wrote: :) I am not talking about random K162s spawning once per week, iam talking about intentional chain collapsing by a big fleet, just as we do on the weekends you know. Roll the static so long during the weekends that you find something to pew. It takes only a few minutes to drop a fleet on someone and who of us has a core probe out 24/7 scanning every minute for new sigs?
If you're doing something outside your pos shields that require you being on grid for more than just few seconds, be it gas puffing, mining or site running, it really should be mandatory to picket for new incoming connections as well as the already existing ones. That's one of the most basic things about wormhole security against intruders. If people don't bother to do that to increase their security, or to run dscan for that matter, then they really do deserve to be ganked much like nullseccers who don't pay attention to local. With the great rewards that wormholes offer, the risks really should be great as well, site running itself poses very little risk for those living in wormholes as everyone of us knows how to deal with the sites themselves. It very quickly becomes just as easy grind as someone doing incursions or missions in high sec unless there is the possibility of risk coming from outside the site itself.
That said, even as the writer of the OP, I wouldn't ever try nor suggest making both of the changes to WH spawning simultaneously. Combined it might really wreck havoc in the holes with what could essentially mean double the amount of connections at all times, especially for those living in lower class holes it might be a complete wipeout very quickly which obviously would be extremely bad.
With some changes to the original suggestion, such as the randomization excluding known space connections and having separate parameters for the high end and the low end holes (as in c4-c6 only getting random connections from those holes and c1-c3 only getting random connections from those lower class holes), the issues that people are worried about should be eased up considerably.
The requirement of activating the wormhole from one side before it appears on the other side however is something that not only makes perfect sense, should in my opinion be changed to that immediately. It is just downright silly to be able to lock down a system in any other means than by guarding the holes themselves and actively monitoring for new connections. |

Borlag Crendraven
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257
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Posted - 2013.02.03 18:40:00 -
[26] - Quote
Slaktoid wrote:I support the idea of a second random static. To be completely honest I think there would be way more pvp in W-Space if all wormholes had a highsec static, but that's another discussion altogether.
I've said this in our own forums, but I can say it here as well. I think W-Space pvp would have been way more interesting if we couldn't move in or build Carriers and Dreads in W-Space. Probably not a popular idea with most of you guys, and there are obvious pains related to POS'es and structure grind here, but still...one can dream.
I don't know about that, the structure grinds would become really tedious without anything to speed it up other than a massive blob. Also would hate to lose the rather unique feature of capital escalations. While I agree that some things would improve if there were no capitals in wormholes, at the same time other parts would be much worse off.
Quote:Another idea I would find interesting would be if wormhole connections simply "appeared" as a warpable object in my overview, without the need of scanning them down. I wouldn't change any other mechanic (mass restrictions, the need to scan down pve sites, timers etc). It would be incredible interesting to just roll the static, and go out into the great unknown on a roam. Again...one can dream =)
This is something I'd really hate to see happening, and actually think that it would be extremely bad for the game overall and not just for us wormhole folks. Just imagine the scenario when Joe Noob discovers this thing called wormhole in his 1.0 starter system and jumps into it. What do you think happens when he gets blown up immediately without any chace of even realize what just happened? He'll end up leaving the game thinking it sucks. Sure that can happen now too if they opt to try more of what they learn in the probing tutorial, but the chances of that are much smaller (really, who enjoys scanning when their skills for it are still in the market? lol). |
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